Hey! I just made this excel document, which makes it EASY to record your Town and/or County's value: http://iamxenina.googlepages.com/TownHallReportSheet.xlsx
(Simply enter the value and/or quantity of your goods and it does the math for you.)
Here is my tutorial (for those who don't love excel):
There are a couple of ways to do a Town Hall Report. Basically you decide what exactly is revealed to the public.
[Your Town Here] Town Hall ReportTown treasury : *1200.30 pounds (Place your cash in main Mayor menu here)
Inventory (Price estimates can vary. It's best to stick with whatever the basic county price is. Here is an example:)
Town Hall Inventory0096.00 = 015 @ 06.40 Bread0095.00 = 005 @ 19.00 Meat
0150.00 = 010 @ 15.00 Flour
0262.50 = 075 @ 03.50 Corn
0166.00 = 010 @ 16.60 HHW
0125.00 = 010 @ 12.50 Wool
0150.00 = 010 @ 15.00 Hides
0240.00 = 020 @ 12.00 Veggies
0800.00 = 200 @ 04.00 Wood Buschels0040.00 = 002 @ 20.00 Small Ladders
0060.00 = 001 @ 60.00 Large Ladders
0040.00 = 001 @ 40.00 Bucket
0285.00 = 015 @ 19.00 Iron ore
0030.00 = 002 @ 15.00 Knives* 2539.50 pounds = Total
(Just add the left column up)
====================
Town selling orders at the Town market : * 266.50 pounds
(I don't post what's on the market. I just say how much it was.)
9 vegetables at 10.01 pounds each. (9 * 12 = 108)
1 woman's shirt at 121.00 pounds each. (121)
3 balls of wool at 11.31 pounds each. (3 *12.50 = 37.50)
Town selling orders at County Faire: *164.00 pounds
1 axe at 160 (1* 164)
====================
Town Tavern: [Your Tavern Name Here]
Inventory + Income : *233.80 pounds
Tavern Income: 5.05 poundsloaves of bread: 28 @ 5.85
fruits: 0
bags of corn: 20 @ 3.50
bottles of milk: 0
fish: 0
pieces of meat: 0
vegetables: 0
====================
Loans: *479.00 pounds
JoeSmith @ 179.00
SandyPo @ 300.00
====================
Grants: *166.00 Worth
JonnySmith @ 016 (Safe Travel Grant)
Anonymous @ 150 worth of goods
(I always leave out trader's names. You don't want people to know who they are or where they are going, as they carry a lot of your items and should be protected.)
====================
Sum of Town Net Worth: 5049.10
* Take everything above that has a red star next to it and add it all up to get your total worth.
So, my last report looked like this:
Posted: 30 Oct 2008 12:56
Town treasury : 3706.03 pounds
Town Hall Inventory
0021.60 = 006 @ 03.60 Corn
0182.60 = 010 @ 16.60 HHW
0312.50 = 025 @ 12.50 Wool
0645.00 = 043 @ 15.00 Hides
0456.00 = 038 @ 12.00 Veggies
1004.00 = 251 @ 04.00 Wood Buschels
0120.00 = 003 @ 40.00 Bucket
0075.00 = 005 @ 15.00 Knives
2816.70 pounds_____________________________
Items on Town Market: 691.40 pounds
Items at County Fair: 532.18 pounds
_____________________________
Tavern Balance & Items: 1701 pounds
Whithorn Whistle & Thistle Details:
Currently Serving:
011 left £17.60 Oven Hotch Potch ~ Slow roasted lamb (meat)
145 left £05.85 Glazed Pancakes ~ Delicious and healthy enough to eat anytime_____________________________
Treasury Report:
Town Loans/Grants: Wigtown loan still on the books.
Current Treasury of 9417.31 pounds
-------------------------------
News?
Town Finances:The economy is better. At least it's flowing. Level two products have decreased, but with the rise in prices, you level twos should be able to keep on baking and creating products with decent profits. I'll continue to trade with the county and send another grant north.
With the income that we've created through grants and trades, I'll be able to help out a little more, buying your items and reselling them for that price plus .01.
========== If you desperately need to sell something for a specific (decently low) price ==========
============== please contact me so that I can buy some and help you out. ==============
Crops: If you grow corn, wheat or veggies I urge you to keep your prices low and competitive. I also have to ask that fishermen list their fish for 16.95 - 17.15.
Sheep & Pigs: We have too many sheep and pigs. I've managed to outsell some of our hhw, but I can't sell any of the sheep products. It seems every town has too much of them.
Town Council Votes: The new Town Council will soon be initiating new changes and programs. I'm very excited about this. Here are things that the Town Council will be voting or initiating:
* Minimum Wage
* Loan Approvals
* New Games in General Forum
Thanks to Roy_Garlock for his added example of TH report to make this tutorial. You big stud. :)
![]() Renaissance Kingdoms Tremulous IMVU Technical Support Xenina is passionate and creative and loves to help. Thank you for visiting! |
March 22, 2009
Grant Tutorial
Click here to see all Mayoral Tutorials regarding RK
This tutorial for Grantees and Grantors
SHORTCUT: http://tinyurl.com/RKgrants
What is a Grant?
A grant is a Special Handbag that you carry in Renaissance Kingdoms. It can only be given by the Town Mayor or by the Sergeant, Sheriff or Trade Minister. Once granted the grant can not be taken away from you. Only you can "cancel" and therefore send the grant back to the town or County.
Its purpose:
Grants are used to safeguard goods and money. (Once placed in a grant, money and goods used to be sage from theft. In 2011 this was changed. Now they can be pillaged.)
It is usually used to keep a separate bank account for buying and selling.
Find Your Grant:
Click on "Me" and then "Your duties and responsibilities" It will say "You are currently granted by the Town Hall of Blahblah - "See." Click on "See" to read your grant. The granter usually puts your name, town, date and instructions in the grant contract.
Records:
Before you use or touch your grant, make sure that the grant contains the items that are stated and/or that you have agreed upon. Record the contents in a notepad, excel or word document, so that you will know what to return when you are finished.
Put Your Stuff in the Grant:
If you don't need to place your personal items or money into the grant, then you will do nothing.
If you want to put things into it, then you start from the grant. It will contain at least 1 item or £2. Open an extra window that goes to the market. (Make sure that there is no other wood on the market for 15.95.) You will want to list the wood for 15.50-15.95 and then buy it with your own money. This means that instead of two wood, your grant now has 15.95-31.90 and nothing else.
Use this 31.90 to buy your own inventory items and wood (use normal prices, unless you don't mind that other people buy your meat at 15.00, etc.). (To place LOTS of money and/or goods into your grant, you will need to repeat the process MANY times.)
Tax tricks:
If you list anything on the market for minimum the tax costs will be cut. I suggest buying your low cost item several times.
Buying From The Grant:
Right now your grant says, "The trades that you are currently doing are NOT executed under the terms of your grant." Once you click on the button "Switch", you will buy under the terms of the grant, meaning that the purchase will be debited to the grant account."
If the grant has money, then you can use this money to buy things. To BUY with the grant's money click on "Switch". The drop down will say, "The following transactions will be carried out under the terms of your grant". Now, anything you buy will go into the grant and the grant's money will be spent until you either:
1) Log out of RK
2) Click on "Switch" again
Returning the Grant:
When you want to return the grant you must be in the County (if the TM, Sheriff, Sergeant granted it) or the Town (if the Mayor granted it) where you received the grant. If it was a travel grant with 2 wood, you can probably keep it for a really long time and the Mayor or TM won't really mind. If it was a trading grant, you should ask the Mayor or TM how badly they need it back. If it was for a trade, ie, 10 wood sold at £4, then please cancel it as soon as possible and get a new grant. Holding a very old grant and "donating" money back instead of cancelling your grant can mean you are held accountable for your grant later. Another TM will not know that you already paid. So, best to cancel it and get a new "travel" grant.
Open your notepad, word or excel document where you stored the information of what was in the grant when you got it. Do your best to sell expensive from your own inventory and buy cheap from the grant. This will place your personal money back into your personal inventory.
Try as best you can to even out the grant, so that it contains the same items and/or value that it had when you received it. If you traded for your town or County, you should be leaving any profit inside the grant. Usually trade grants make a good profit, so lots more value than you started with.
To cancel the grant and send back the entire purse full of money and/or items, just click on the word "Cancel" at the very bottom of your grant.
Should you have questions or need help ask the person who granted you or another Mayor/TM.
-----------------------------
Mayors, TM, Sheriff, Sergeant ~ How To Make A Grant
Mayors, TM, Sheriff, Sergeant ~ How To Make A Grant
Note: At this time only Mayors and Sheriffs can grant £ cash £. TMs can only grant goods. Sergeants can only grant weapons. Items must be placed inside in order:
Money (You have to place inside upon creation. You can not place money in later)
Goods (All officers in County can SEE the grant you created. So a grant can be created by the Sheriff with £200. If it is left in the office then the TM can place corn inside, the Sergeant can then place a sword inside. Anyone can issue it once it is finished.
- Click Town Hall
Money (You have to place inside upon creation. You can not place money in later)
Goods (All officers in County can SEE the grant you created. So a grant can be created by the Sheriff with £200. If it is left in the office then the TM can place corn inside, the Sergeant can then place a sword inside. Anyone can issue it once it is finished.
- Click Town Hall
- Click The Mayor's Office tab
- Click Grant Management
- Scroll to the bottom
- Click on Create New Grant (If you can't create one then you have one pending. Either cancel it or finish it up and grant it. )
- Fill out the sheet with the person's name and your wishes. Make sure to date and sign it:
- Click Create when you're done.
- Click Inventory to place items in the grant. If you transfer items to a grant you can not chose which grant. It will always go to that one on top (I think). Either that or on the bottom.
- Click Inventory to place items in the grant. If you transfer items to a grant you can not chose which grant. It will always go to that one on top (I think). Either that or on the bottom.
- Click the Mayor's Office tab
- Click Grant Management
- Click on See under the "Grants to give"
- Type in the person's name who will receive the grant
- Click Grant
- You did it. :)
Note: You can only create ONE grant at a time - unless you are on a mobile phone and go back a page. I was able to create three grants by glitching. Of course it was the same grant contract over and over, but it is doable. If you are organized I'm sure you could figure it out. :)
Note: You can only create ONE grant at a time - unless you are on a mobile phone and go back a page. I was able to create three grants by glitching. Of course it was the same grant contract over and over, but it is doable. If you are organized I'm sure you could figure it out. :)
Labels:
Grant Tutorial,
How to,
Mayoral Tutorial,
Renaissance Kingdoms
January 25, 2009
Cbox
Cbox is short for chatbox and apparently it is the newest thing on blogs. I've just posted mine on this blog and it's also at http://xenina.cbox.ws/. I used to use xchat, but this chatbox seems much cleaner and I'm all for that.
It's totally free to setup at http://www.cbox.ws. I think I like it.
It's totally free to setup at http://www.cbox.ws. I think I like it.
January 5, 2009
Cow Ranching Tutorial
Up to four cows are available for each ranch. Each cow costs 45 pounds to purchase from the Sheriff.
When nourished every day, cows should maintain weight or improve it, but as they get older their growth becomes unpredictable. Cows can be milked every three days and slaughtered at any time for their meat.
2) Costs: Cow ranching can be costly. I do not suggest it as a first or even second field. Also, you should really be able to remember to feed your cows EVERY day. If you do not, you will lose your profit and your ranch will actually COST you money to operate.
a. Here are items you'll need. (These are worst-case costs because buckets don't break with every single use and knives break 1/3 uses):
Cows ________ 4 X 45
Buckets ______ 4 X 38-43 pounds
Knives _______ 4 X 14-15 pounds
Milkers_______ 4 X 19-25 pounds (Milkers should have 20+ intelligence, so you should hire for more than 19)
Slaughterers__ 4 X 15-19 (If your cow does not HAVE to die today, you can hire for 15, but make sure you don't mess up your milking days.)
Suggested Investment Capital = 500 pounds.
c. Make sure you get milkings or slaughters when you should or you could lose capital or an animal.
d. Consider investing in your buckets and knives before purchasing your animals. If you can't find buckets and/or knives, place a note in the forum or ask the mayor for help.
3) Selling:
a. Milk will sell cheaper in fishing towns (both milk and fish give intelligence). As with anything else it is a free market item and varies in price a LOT.
b. HC prices should coordinate with HHW prices. An HC is double an HHW.
4) Yields:
You get about:
=> 8*4=32 bottles of milk
=> 3*4=12 hc (Your HC will vary greatly. Some cows will be skinny when slaughtered. Most will never get as fat as normal.)
(This schedule is based on the Breeding of Cows guide in the Renaissance Kingdoms Forums.)
1.day => Purchase of 4 cows for 180-200 pounds
2.day =>
3.day =>
4.day => hire a worker to milk your cows for 19-25 pounds
5.day => (+8 bottles of milk)
6.day =>
7.day => hire a worker to milk your cows for 19-25 pounds
8.day => (+8 bottles of milk)
9.day =>
10.day => hire a worker to milk your cows for 19-25 pounds
11.day => (+8 bottles of milk)
12.day =>
13.day => hire a worker to milk your cows for 19-25 pounds
14.day => hire a worker to slaughter a cow for 16-18 pounds (+8 bottles of milk)
15.day => hire a worker to slaughter a cow for 16-18 pounds (+3 hc)
16.day => hire a worker to slaughter a cow for 16-18 pounds (+3 hc)
17.day => hire a worker to slaughter a cow for 16-18 pounds (+3 hc)
18.day => Purchase of 4 cows (+3 hc)
Schedule #2:
When nourished every day, cows should maintain weight or improve it, but as they get older their growth becomes unpredictable. Cows can be milked every three days and slaughtered at any time for their meat.
Cow Facts and Costs Sheet
1) Breeding: Some counties do not breed cows. Check with your Town Hall to see if your county has cows.2) Costs: Cow ranching can be costly. I do not suggest it as a first or even second field. Also, you should really be able to remember to feed your cows EVERY day. If you do not, you will lose your profit and your ranch will actually COST you money to operate.
a. Here are items you'll need. (These are worst-case costs because buckets don't break with every single use and knives break 1/3 uses):
Cows ________ 4 X 45
Buckets ______ 4 X 38-43 pounds
Knives _______ 4 X 14-15 pounds
Milkers_______ 4 X 19-25 pounds (Milkers should have 20+ intelligence, so you should hire for more than 19)
Slaughterers__ 4 X 15-19 (If your cow does not HAVE to die today, you can hire for 15, but make sure you don't mess up your milking days.)
Suggested Investment Capital = 500 pounds.
c. Make sure you get milkings or slaughters when you should or you could lose capital or an animal.
d. Consider investing in your buckets and knives before purchasing your animals. If you can't find buckets and/or knives, place a note in the forum or ask the mayor for help.
3) Selling:
a. Milk will sell cheaper in fishing towns (both milk and fish give intelligence). As with anything else it is a free market item and varies in price a LOT.
b. HC prices should coordinate with HHW prices. An HC is double an HHW.
4) Yields:
You get about:
=> 8*4=32 bottles of milk
=> 3*4=12 hc (Your HC will vary greatly. Some cows will be skinny when slaughtered. Most will never get as fat as normal.)
Proposed Cow Cycles
Schedule #1:(This schedule is based on the Breeding of Cows guide in the Renaissance Kingdoms Forums.)
1.day => Purchase of 4 cows for 180-200 pounds
2.day =>
3.day =>
4.day => hire a worker to milk your cows for 19-25 pounds
5.day => (+8 bottles of milk)
6.day =>
7.day => hire a worker to milk your cows for 19-25 pounds
8.day => (+8 bottles of milk)
9.day =>
10.day => hire a worker to milk your cows for 19-25 pounds
11.day => (+8 bottles of milk)
12.day =>
13.day => hire a worker to milk your cows for 19-25 pounds
14.day => hire a worker to slaughter a cow for 16-18 pounds (+8 bottles of milk)
15.day => hire a worker to slaughter a cow for 16-18 pounds (+3 hc)
16.day => hire a worker to slaughter a cow for 16-18 pounds (+3 hc)
17.day => hire a worker to slaughter a cow for 16-18 pounds (+3 hc)
18.day => Purchase of 4 cows (+3 hc)
Schedule #2:
Additional Variables
- Zero intelligence required for slaughtering.
- 20 + intelligence required for milking.
- Wages differ from town to town.
- Moods may affect your knife's resilience.
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