Renaissance Kingdoms
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November 22, 2010

IMVU Raises Prices

Private message

Price Increase for Virtual Goods in the IMVU Catalog

We are raising prices for virtual goods today. I want to explain why we are raising prices.
  1. To increase growth for IMVU and Creators. Higher prices means more credits for you and us.
  2. To make pricing more fair. It is harder and more complex to create rooms and furniture products, so we want to ensure the reward for creating those products is higher.
How do we know that IMVU members will accept the higher prices? Because we did pricing tests with IMVU members, and these tests showed that demand for goods in the catalog will stay the same at these prices.

  • Base price for rooms will increase to 500 credits, if the current price is less than 500.
  • Base price for furniture items will increase to 350 credits, if the current price is less than 350.
  • Base price for all other items will increase by 10%.
  • Creator profit for the first direct IMVU Inc. derivation will increase automatically by the same percentage as the base price increase for that product - as long as it is derivable.
  • Profits for other items in the derivation chain will stay the same, and Creators can adjust them to suit their needs as necessary.
  • Creator profit for items that are non-derivable will not change automatically even if they are direct derivations of IMVU Inc products.
We cannot instantly change all the prices in the catalog, but they will all change within the next 2 days starting now.

We have provided detailed examples of the price changes in our blog post. Please review and let us know if you have any questions.

These price changes will increase your business and profits, in most cases.


Cary ("CaryJay") Rosenzweig
IMVU Chief Executive Officer

August 8, 2010


A player can have up to four pigs in one ranch, and there are two options for feeding your pigs.
Pigs are fed as a group and can be either feed grass (for free), or corn, which you must buy from the market and place in your home inventory.
Each pig eats one bag of corn per day. If the pigs are fed grass, they grow at an average rate of 5/18 half-hundredweights (HHWs) per day, if fed with corn they grow at an average rate of 5/9 HHWs per day.
A pig has the following sizes and associated outputs of HHW:
  • Dying (0)
  • Bony (1)
  • Skinny (2)
  • Normal (3)
  • Fleshy (4)
  • Plump (5)
  • Fat (6)
  • Obese (7)
  • American Style (8 or more)

Animal Slaughtering
When a pig is intended to be slaughtered (regardless if it's hired or player labor) a knife will need to be in the player/rancher's home inventory. Knives have a 25% risk of breaking every time they’re used. If you have two pigs to be slaughtered on the same day (in different fields) you now have to have two knives to use them.
Akin to vegetable harvesting, there is no benefit to hiring skilled (stat) labor in slaughtering pigs. So, you will select intelligence of "0" and place the pay wage for your worker and click the "hire" button.

Advice and Accepted Strategies

Common strategies require about £120 to start with, not counting the cost of the field itself, nor the price of cultivating the field if it was not a pig farm to begin with. This £120 will mostly be used to buy pigs (3 pigs @ £25 each, you start out getting 1 pig for free), and some initial feed corn.
Raising pigs is a medium risk venture and it requires that a player be active daily in that the player's pigs require daily feeding. Additionally, there is a risk that a player's pigs may die even if fed properly. The risk is very low, but increases after day 9.
It is highly recommended that you always feed your pigs corn. A possible exception is if your pig ranch is a secondary field and the price of corn is high and the price of HHWs is low.
Note that since there is no benefit in having higher strength when slaughtering a pig, so you should only hire unstated workers atminimum wage.
Schedule One:
  • Day 0: buy first pig
  • Day 1: feed your pig, and then buy second pig
  • Day 2: feed your pigs, and then buy third pig
  • Day 3: feed your pigs, and then buy fourth pig
  • Day 4-9: feed your pigs
  • Day 10: feed your pigs and slaughter the first pig
  • Day 11: feed your pigs, slaughter the second pig and then buy a new “first” pig
  • Day 12: feed your pigs, slaughter the third pig and then buy a new “second” pig
  • Day 13: feed your pigs, slaughter the fourth pig and then buy a new “third” pig
  • Day 14: feed your pigs, and then buy a new “fourth” pig
  • Day 15 - Day 4.
Schedule Two (More Flexible- Xenina's Method):
  • Day 0: buy first pig
  • Day 1: feed your pig, and then buy two pigs
  • Day 2: feed your pigs, and then buy your last pig
  • Day 3-8: feed your pigs
  • Day 9: feed your pigs, slaughter the first or fattest pig
  • Day 10: feed your pigs, slaughter the fattest pig
  • Day 11: feed your pigs, slaughter the fattest pig and then buy a new “first” pig
  • Day 12: feed your pigs, slaughter the fourth pig and then buy a new “second" and "third” pig
  • Day 13: feed your pigs, and then buy a new “fourth” pig
Math on the expected profits. Note that most cycles will be somewhat far from the average, but it will even out given time.
  • Price of HHW = £15.00
  • Price of corn = £3.00
  • Price of knife = £15.00

July 10, 2010

Defending & Lavabo

Click here to see all Mayoral Tutorials regarding RK

Give out this guide to others:

Basic DTP:
How to defend your town:
- Click on Out of town
- Click on My Group
- Click on Create Group (Armed Mob)
- Click on Groups and armies
- Click on Defend the power
- Click on Defend the power to confirm

How to update Lavabo
When voted or appointed as constable/capt for your town, you'll need to make sure and check for criminals in your town at the beginning of every day.

1) Go to Click on this symbol to read English:
2) Before using Lavabo for the first time you might have to configure your browser. In the left hand menu under the language is a link called F.A.Q. You'll see instructions for configuring your current browser in here.
3) Now that you are configured, to find the villagers in your town, look in the left hand gold menu and look for "Town Hall". Under the "Town Hall" heading you will see an option highlighted. It says "Villagers".
4) You'll need to "Take the Census" once a day. In this image you'll see the box that says "Take the census". The census takes about 5 minutes to load. Do not navigate away from the page or do anything while it's updating. If someone else has taken the census in the last 24 hours, it will say "The census has already been taken today. Only one census per day allowed."

5) Scroll down the page and look for anyone highlighted in pink. This means people have just come into town. At the very bottom of the page you'll see a bunch of Level o's. Those people were just born and they do not count as travelers.
6) If you see any criminals or people from other towns, contact the mayor and tell him/her the number of persons that are not citizens that are in your town.

Note: Sometimes criminals will move to a town ahead of time for an attack, so watch out for known criminal names and/or people that are part of a group. If you are unsure of criminals, give the list of names to your mayor or ask your mayor to check Lavabo. Most mayors know who the criminals are.

You can not see stealthed people. They are only viewable in traveler's visions.

June 2, 2010


General Remarks :

* Corn is one of the basic foodstuffs in the game. When you eat (use) corn, every bag of it helps you to reduce your hunger by one point (you need one or two points per day).

* The corn also is bought by the pig breeders to feed their pigs.

* You must have a corn bag in your property to sow. This means inside your home.

* How to do this: click on "Me", click "My inventory". Find the corn and click the button that has an arrow. This means transfer. It will have a photo of a house.

"Amount to be transferred". Click on "OK". It says, "
You decide to leave this item at home."

The corn is now in your home and your worker can use it to plant your field.

How does it work ?

The corn grow in seven days/stages:
1) On the first day, it is necessary to plow (hire strength: 14 pounds for 0 Strength, 16 for 16 pounds). Do not forget to keep a bag in your home for the worker to sow seeds!

2) The corn grows for 5 days. (So, on days 2 - 6 , you do nothing.)

3) On the 7th day it is necessary to harvest (
hire strength: 16 for 16 pounds).

The yields of a corn field

The yields are linked to the strength of the worker.
(sum of the strength points (SP) of the plow/sow + Harvest)

Total SP Number of bags
0 SP ---->> 19 bags
11 SP ---->> 20 bags
22 SP ---->> 21 bags
32 SP ---->> 22 bags

How it grows :
- At the beginning the corn field has a quality of 50%.
- After sowing, you can bring the quality to 55%, if the one that worked possesses 20 SP.
- After the harvest, you can bring the quality to 60%, always, if the one that worked possesses 20 SP or more.

Specific technical notes:
Or then 40 SP to one of the two works, and 0 SP to the other.

The total strength plow/sow + harvest cannot exceed 40 SP

Knowing that it needs 4 SP to increase the quality by 1%, the quality calculation is as following :

Quality = A/4 + B/4 + 50 (where A is the SP of the sower and B the SP of the harvester)

Prices & Hires

* Prices: This average price of a corn bag is between 2.15 pounds and 3.00 pounds.

* Hires: The farmer should hire for 19 strength if they can afford to hire for 19 pounds. You should hire when possible, as you earn a reputation point by hiring workers.

The calculation of the salaries for Ayr:

Strength -->> Salaries
0 SP ---- >>> 16 -18 pounds
17 SP ---- >>> 17 - 20 pounds
18 SP ---- >>> 18 - 20 pounds
19 SP ---- >>> 19 - 22 pounds


You should yield 22 bags or more. Make sure to ALWAYS leave one in your home.

To remove the other 21 bags from your home to sell them, do this:
Click on My Home, then Your Home, then Your Property's Inventory. Then you Take with you what you want to sell. So, in this example 21 bags. This corn will appear in your inventory and now you can sell it.

And try to spread your sales in the whole week, thus the farmer will sell 1 to 2 bags a days to the minimum. Always keep a couple of bags in your inventory just in case.

Source : Document of the University of France
Authors : DucRochebond, kay, Jarkov & Yliano
Edited by: Xenina

Professors : Valim, frereNico
Thanks to : Xaran, Uranium
Translator : ShadowKate

May 18, 2010


Sheep are a type of field, specifically a ranch. Up to four sheep are available for each ranch. Each sheep costs 35 pounds to purchase from the sheriff. You must have a knife in your home to shear or to kill them.

When nourished every day, sheep will maintain weight or improve it (an average of once every three days). Sheep ranchers are encouraged to join The Sheep's Owners and Weavers Guild (SOW).

The following are the available weights:
dying, bony, lean, normal, fleshy, plump, fat, obese, American-style. (They rarely get beyond normal by the way)

Every three days (or every day, or any day...) sheep can be sheared for wool. Every single day a sheep gains 0.5 of wool on their pelt. They can be slaughtered for hides at any point in their life, preferably near the end. Remember that if this is a second field, your yields will be lower (approximately 3/4 of a full yield).

Proposed sheep cycle one
  • Day 0: buy all sheep
  • Day 3: shear (get 6 balls of wool)
  • Day 6: shear (get 6 balls of wool)
  • Day 9: shear (get 6 balls of wool)
  • Day 11: kill one sheep
  • Day 12: shear (get 3-4 balls of wool)
  • Day 13: slaughter a surviving sheep (if there are any left. (an average of 3 hides))
(Sheep start dying on day 8 on average, so with this cycle, you may not get many hides)

Proposed sheep cycle two - Xenina's Method
  • Day 0: buy two sheep
  • Day 1: buy two more sheep
  • Day 2: shear (get 3 balls of wool)
  • Day 3: just feed
  • Day 4: just feed
  • Day 5: shear (get 6 balls of wool)
  • Day 6: just feed
  • Day 7: just feed
  • Day 8: shear (get 6 balls of wool)
  • Day 9: kill one sheep (get 1-3 hides)
  • Day 10: kill a sheep (get 1-3 hides)
  • Day 11: shear (get 4 balls of wool)
  • Day 12: slaughter any surviving sheep (if there are any left)

May 11, 2010

Fishing in RK

1) It's a good gig. It is. You will get a number % for each click on the fishing map, so level zeros: you will not get a fish on the first day you fish. Still, it's great pay! For example, if you click on one spot today and get 80%, that amount will be saved in your account. The next day that you fish, you will only have to get 20% in order to get 100% to receive a fish. Voila! So, the only day that you would not get a fish is the very first day, but believe me, fishing does pay off.

2) The fishing map: Take a look at this page every day and look for a post that was made after reset: (just plug your town at the end of the link)
Look for a post by anyone that fished in Y=0 or Y=1. You can most likely only fish in the bottom row (Y=0), if you have no strength yet.

3) Once you have selected a box, "Fishing" will be your day's activity! If you are new, you will only get one chance to fish, so be careful, there is no coming back possible! You'll want to see if other people have fished on the coastline. You might want to ask someone in the tavern if they can help you.

4) The more strength you have (meat you've eaten), the further out you can fish from the shore - out to row 6 if you have no boat. The more intelligence (fish or milk) you have eaten the more chances you get to fish.

*SP = Strength Point
~ 0 Strength = >You will fish in the first row. (It's labeled as Row 1) ~ 1 Strength => 1 line (So, you need 2 strength points to fish in row 2).
* IP => Intelligence Point (More chances to get a high yield. 5 points is good.) ~ 0 IP => 2 boxes ~ 5 IP => 3 boxes ~ 10 IP => 4 boxes ~ 15 IP => 5 boxes . . . and so on

You can see the positions (X, Y) in your web-browser's status bar by moving your mouse over the box. (Not in Chrome. I just count boxes over 0,1,2,3) At the end of the day, you fish on the last box on which you clicked (even if you have some move's points left). In this image you see x=7 & y=5 (8th box over and 6 rows up):
this is an example of the browser status bar when a square is rolled over. In this example, the selected grid is row 5, column 7.
6) Fishing map: Use the fishing map (or forum posts in some cases) to see what else has been found that day, then choose the most productive box for your last turn. (The fishing page tells you how many tries you have left, i.e. 4/5 means you have one try left.)

7) After reset, you will get your fish (1-2 fish). Yes, some days you can get two or even three. Sell any fish for what the TOWN HALL MESSAGE SAYS. Sell it the very next day. Don't build up a collection please. Just list them when you get them and the mayor will buy them when he/she gets a chance.

8) So, if you can fish out to row 5, what is the max yield you can get? The answer is 99%. This chart will give you all max yields:
y/(Y-Axis/Strength)Min-Yield (%)Max-Yield (%)


9) You must own a boat to fish beyond y=6 (row 7). Yield max is 132% at the 20th row (y=19). Boats are 85-100. You cannot sell the boat once it is placed on you (just like clothes). Remember you still need a lot of strength and intelligence to fish out away from shore, so don't buy a boat until it's worth your investment.

May 5, 2010


Vegetables (Veggies) are sown automatically and they grow by themselves. The only work which must be done on a vegetable farm is to harvest them, which is done every fifth day. So, the schedule looks like this:

  • Your veggies are growing nicely (state 1 of 5)
  • Your veggies are growing nicely (state 2 of 5)
  • Your veggies are growing nicely (state 3 of 5)
  • Your veggies are growing nicely (state 4 of 5)
  • Your veggies are growing nicely (state 5 of 5)
  • Your veggies are ready to be harvested. (Hire a worker on this day)

A first field will produce 4 vegetables and a second field will produce 3 vegetables.

Vegetable Farming Advice

  • There is no value in requiring stats at any level other than zero, so just put zero in the intelligence choice and hire for the minimum in your town.
  • Because vegetables are effectively the same as fruit, players are advised not to grow vegetables in a village with an orchard.
  • Check with your mayor if you are unsure what field to choose. Your mayor knows what the town needs.

February 19, 2010

JULY 2010 TH msg

~ ~ ~ ~ ~ JULY 17th ~ AYR FESTIVAL! ~ ~ ~ ~
Visitors will receive free beer for the festival. Being in a capitol will actually pay off for them! =D

::KUDOS :: Congratulations to Ominus for leveling into our only active baker. My Dearest Julius, thank you for providing your flour at a great price.

£3.05 Corn _________ £5.85 Bread
£4.00 Wood ________ £19.00 Iron

{Please do not buy flour OR wood unless you are an Ayrish baker}

::FISH:: Please Mine!! Click OUT OF TOWN and WORKS. If you have to fish use these: Map::
==(List your fish at 15 to sell quick!)==

::TAXES:: Old taxes? Just pay it and tell me how much you want back! I have a record. PLEASE come to me and pay the taxes now.

::TRAVELING:: Danger is LOW, but I suggest that you NEVER travel without a grant.

::GRANTS ARE FREE:: Here is a guide:

=========== - TH MSG MENU - ==========
1) News
2) Food Information
3) How to Help Your Town
4) Economics / Laws /Suggestions
5) Leveling Up
6) Autobuys
7) Suggested Prices
8) Town Statistics

============ - 1) NEWS - ===========
::WAR:: The NNGO war rages on still. Details in the forums.

===== - 2) FOOD & STATS/ GIFTS - ====
:: FOOD GUIDE:: (HP = Hunger Points)
BREAD: 2 HP, 0 Gifts
CORN:: 1 HP, 0 Gifts
VEGGIE:1 HP, 1 Charisma Point
FRUIT: 1 HP, 1 Charisma Point
MILK:: 1 HP, 1 Intelligence Point
FISH:: 2 HP, 2 Intelligence Points
MEAT:: 2 HP, 2 Strength Points

Charisma: Helps you get hired when competing for a job or market buying/selling. (If Joe has 3 Charisma and Sara has 1 Charisma Point and both attempt to buy the same bread, Joe will buy the bread and Sarah will not.)

Intelligence: Helps you to make more choices when fishing, chopping wood, and picking fruit.

Strength: Helps you to fish out further or chop wood higher. Also, Strength Points come into play when you are being robbed or when fighting in an army.

==== - 3) HOW TO HELP YOUR TOWN - ====
::LORDSHIP:: Become a Lord and our town is paid a stipend, just for having you in town!

::DONATE:: Buy a corn for £10.01.

::MILITIA:: Sign up to defend just two nights a week and YOU pick the nights. Mail me!!

£3.05 Corn _________ £5.85 Bread
£4.00 Wood ________ £19.00 Iron

£2.65 Corn _________ £5.25 Bread

::MINIMUM WAGE:: is currently 14 pounds

::CRIME:: Profiteering on our market is illegal and will be prosecuted.

::CONCERNS/LOANS:: If you have issues selling or buying anything please send a note to your Mayor! Also, if you need a loan for any reason, contact the Mayor. Thanks.

::FORUMS:: I highly encourage you to read and post in our forum. To truly play RK is to know the forums. Just click on the word "Forum" below your news scroller. Then click on "Go to the forum with your player's account 'your name here'". Once in the forum, you can scroll down to our county (Ayr Inn) and our town (Ayr Grand Hall). If you can not see the forums, please check your browsers' security.

========== - 5) LEVELING - ===========
::LEVEL ONE:: (Try to win a scholarship! Ask the Mentor for details.) I suggest you have 150 pounds before you get a first field. (You'll need some cash for expenses and to hire people). Then please choose:

::TO LEVEL TWO:: Please choose MILLER.

========== - 6) AUTOBUYS - ===========
Meat: OFF

Please don't use wool autobuy. Thanks!

======= - 7) SUGGESTED PRICES - =======
Corn ____ 2.65 (1hp)
Bread ___ 5.20 (2hp)
Veggies _ 7.75 (1hp, +1 Charisma)

Meat ____ 17.00 (2hp, +2 Strength)
Fish ____ 15.90 (2hp, +2 Intelligence)
Milk ____ 8.00 (1hp, +1 Intelligence)
Wheat ___ 10.05
Flour ___ 12.50
Wood ____ 4.00
HHW _____ 15.00
HC ______ 30.00
Knives __ 14.20
Axe _____ 150
Boat ____ 95
Oar _____ 21 (Only for carpenter use)
Wool ____ 12.00
Hides ___ 16.00
Buckets _ 39.00
Sword ___ 200
Helmet __ 150
Shafts __ 7.00

(THESE MINIMUM prices assume wool=11, hides=15 and wage=21 pounds.)
Dress ____ 234 (18 wool, 1 hide)
Shirt ____ 109 (8 wool)
Shoes ____ 28 (2 hides)
Trousers _ 65 (4 wool)
Hat ______ 56 (2 hides)
Rope belt_ 52 (1 hide, 1 wool)
Belt _____ 41 (1 hide)
Boots ____ 86 (4 hides)
Hose _____ 45 (2 wool)
Mantle ___ 246 (15 wool, 4 hides)
Headscarf _28 (2 wool)
Waist Coat_131 (7 hides)
Headdress _78 (2 wool, 2 hides)
Toque ____ 56 (2 hides)
Cloak ___ 175 (4 wool, 7 hides)
Skirt ___ 117 (8 wool)
Apron ___ 116 (6 hides)
Shield ___ 71 (3 hides)

Unhooped buckets = 20
Small Ladder = 20
Large Ladder = 40

========= - 8) STATISTICS - ===========
Number of players, level 0 : 15
Number of players, level 1 : 12
Number of players, level 2 : 12
Number of players, level 3 : 10

Number of wheat fields: 9
Number of corn fields: 6
Number of vegetable patches:9

Number of cow ranches: 0
Number of sheep ranches: 1
Number of pig ranches: 3

Number of cows: 0
Number of sheep: 4
Number of pigs: 9

Number of millers: 3
Number of bakers: 2
Number of butchers: 3
Number of blacksmiths: 5
Number of carpenters: 4
Number of weavers: 2

January 3, 2010

Knight Out Archive

KNIGHT OUT direct links archive

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